Blood Bowl Star Player Cards Pdf Download
Blood Bowl 2 Rulebook v2.0.9.1 New features and balancing Roster adjustments We made some roster adjustments to balance the game. To do so, we used feedback from BB1 community as well as Blood Bowl tabletop history. We are still listening the ideas of the community and theses adjustment may evolve. We want a living game based on our exchanges.
Posted byMost new players just finding Blood Bowl for the first time ask the same question: what team should I play? In this lengthy post I will be summarizing each team based on a few key traits with individual comments explaining the ins and outs of all 23 teams available in Chaos Edition.
I will be rating based on:
Dominant strategy (Bashy, Agile, Balanced, 50/50, Stunty)
Average Strength (including big guy)
Average Agility (including big guy)
Defining characteristic
Bashy - Hit their guys with yours as often as possible
Agile - Stay away from their players, just worry about the ball
Balanced - Bashier than an agile team and typically more agile than a bashy team, but not excelling at either (until skilled up at least)
Stunty - Characterized by having players with the Stunty skill. Often mostly weak players with a big guy or two.
50/50 - My term for any team that has half the team focused on bashing and the other half on ball handling, usually due to agility values
This will be based on my experience of over 400 hours played between BB:LE and BB:CE, the majority being BB:CE as well as my interactions with other coaches playing some teams I have not personally played in a league before. In alphabetical order:
Amazons -
Strat - Balanced
Avg Strength - 3
Avg Agility - 3
Characteristic - All players have dodge
Chaos -
Strat - Balanced (but usually skilled into bashy)
Avg Strength - 3.4 (3.5)
Avg Agility - 3 (2.8)
Characteristic - Variety of leveling options
Chaos Dwarfs -
Strat - Bashy
Avg Strength - 3.2 (3.4)
Avg Agility - 2.2
Characteristic - Most players have block and tackle with limited movement
Dwarfs -
Strat - Bashy
Avg Strength - 3 (3.4)
Avg Agility - 2.4
Characteristic - Most players have block and tackle with limited movement
Dark Elfs -
Strat - Balanced
Avg Strength - 3
Avg Agility - 4
Characteristic - More offensive skills relating to blocks than ball handling than other elf teams
Elfs (Pro Elf) -
Strat - Agile
Avg Strength - 3
Avg Agility - 4
Characteristic - Strong emphasis on crazy dodges and ball handling
Goblins -
Strat - Stunty
Avg Strength - 2 (3)
Avg Agility - 3 (2.5)
Characteristic - Secret Weapons and bribes galore
Halfings -
Strat - Stunty
Avg Strength - 2
Avg Agility - 3
Characteristic - Strong emphasis on thrown players and stolen rerolls
High Elfs -
Strat - Agile
Avg Strength - 3
Avg Agility - 4
Characteristic - More armor/survivability than Elfs
Humans -
Strat - Balanced
Avg Strength - 2.8 (3)
Avg Agility - 3 (2.8)
Characteristic - Jack of all trades master of none
Khemri -
Strat - Bashy
Avg Strength - 3.7
Avg Agility - 1.6
Characteristic - Ball? What ball?
Khorne Daemon -
Strat - Balanced
Avg Strength - 3 (3.2)
Avg Agility - 3 (2.8)
Characteristic - Chain-pushing and surfing
Lizardmen -
Strat - 50/50 (Arguably stunty or bashy)
Avg Strength - 3.1 (3.4)
Avg Agility - 1.9 (1.4)
Characteristic - Hit things with Sauruses, score with skinks
Necromantic -
Strat - 50/50 or Bashy
Avg Strength - 3.2
Avg Agility - 2.5
Characteristic - Skilled werewolves OP
Norse -
Strat - Balanced
Avg Strength - 3.2 (3.4)
Avg Agility - 2.8 (2.6)
Characteristic - Block everywhere but low armor
Nurgle -
Strat - Bashy
Avg Strength - 3.4 (3.5)
Avg Agility - 2.6 (2.5)
Characteristic - Mutations and disturbing presence
Ogre -
Strat - 50/50 or Stunty
Avg Strength - 2.8 (3.2 with 6 Ogres)
Avg Agility - 2.45 (2.54 with 6 Ogres)
Characteristic - Critical play? Be ready for a bonehead
Orc -
Strat - Bashy
Avg Strength - 3.4 (3.5 With Troll/Goblin)
Avg Agility - 2.6 (2.5 with Troll/Goblin)
Characteristic - Bashy 101. Get the guy with the ball to the endzone... eventually
Skaven -
Strat - 50/50
Avg Strength - 2.6 (2.8)
Avg Agility - 3.4 (3.2)
Characteristic - Stormvermin block, Gutter Runners score
Undead -
Strat - Bashy or 50/50
Avg Strength - 3.4
Avg Agility - 2.4
Characteristic - Half the team hits nicely, then Ghouls score
Underworld -
Strat - 50/50 or Stunty
Avg Strength - 2.5 (2.8)
Avg Agility - 3 (2.8)
Characteristic - The rats usually get murder-y and the goblins die
Vampire -
Blood Bowl Star Players List
Strat - Balanced
Avg Strength - 3.4 (3.5 with 6 Vampires)
Avg Agility - 3.4 (3.5 with 6 Vampires)
Characteristic - Skilled Vampires OP (but don't underestimate bloodlust)
Wood Elf -
Strat - Agile
Avg Strength - 3 (3.2)
Avg Agility - 4 (3.7)
Characteristic - Embody the term 'Elf Bullshit'